zip archives.įor the "territory.ddf": viewtopic.php?p=19551#p19551 It's easy to figure out when you open those. Generally, original files from db.zip are not overwritten, but those edited are going to db_155.zip (or db_150.zip), and have a little different names (for example "_15" at the end). It was required to support all language versions of EE2. This is how Developers Version is compatible with all other EE2 mods.Īs mentioned in links posted above, the "Normal" version of UP1.5 uses a changed files structure for certain files. If you use "2", then the modding system is exactly the same as with the unpatched version. + The folder where you're actually modding files in. Clean EE2 + AOS + Normal Version of UP1.5. Clean EE2 + AOS + Developers Version of UP1.5.ģ. So I would recommend to keep 3 backups (different folders):Ģ. If you installed the "Normal" version of UP1.5 and then pasted Developers Version files over it, then obviously it won't work, because the "Normal" version files are still present. I recently wrote some differences between the "Normal" and "Developers" version of UP1.5:īasically, the Developers version of UP1.5 should be pasted to a clean EE2 (+ AOS) installation. Tried downloading some mod but the ones i found came with there own installer witch doesnt help me Very new to modding so just been editing the db files directly dont know how to name a mod or file structures and sorts Works fine without the patch so apparently theirs some configuration i need to do? Reinstalling the game to see if this works without the patch Hope this made sense since im not good at expressing myself in writingįorgot to mention dont know if this makes a difference but the game was bought for gog Guess what im trying to say is some mods work others dont and need help with modding resources partĪlso would like to know how to add new units but using existing modelsĪnd maybe even making my own custom civ not using the ingame civ editor so i can add multiple civ attributes just for fun but need to do more research on this To change the number of defensive buildings allowed per territory I am however able to make mods to other folders EE2X_db\EE2X_db\Simulation\Misc\territory.ddf Ive tried this with to developers version of the unofficial patch and the non developer version but having the same results However when i make the edits to the resources.ddf and resources_ee2x.ddf and run the game theres no change Increasing the citizen limit on resources and the amounts resources give for much less citizen micromanagement What im wanting to do is edit unit properties in ee2 aos
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